Monday, 8 August 2011
Hero
I chose this as my hero because it ties in the three words deep-ocean, prehistoric, flow; the best. It is like the diver is descovering this ancient spiecies of jellyfish for the first time. I also used a personalised material found on the internet.
81 itterations
I used the lighting to look like a deep sea submarine using a light to illuminate the black void, then finding prehistoric creatures that have flowing forms that seem to grow from within themselves.
Hero render trials
I did different trials to which hero image was the strongest. This trial shows the composition, lighting and some of the materials being tried out.
I wanted to reinforce my word deep-sea so I picked a background that shows a lot of black space with my image placed as the focus. It also shows a diver in the background snooping around descovering a "prehistoric" jellyfish, which links to my other word as well.
The images below are showing me trying out different materials and heroes.
I wanted to reinforce my word deep-sea so I picked a background that shows a lot of black space with my image placed as the focus. It also shows a diver in the background snooping around descovering a "prehistoric" jellyfish, which links to my other word as well.
The images below are showing me trying out different materials and heroes.
Compiling in Photoshop
After rendering the three groups I began to compile the images into photoshop.
I used the mask tool on two of the layers to get rid of the black space.
Then moved them around till they fit neatly as one image.
I used the mask tool on two of the layers to get rid of the black space.
Then moved them around till they fit neatly as one image.
Creating 81 itterations in groups
I devided the 81 into 3 groups which were colour coded "Blue, Green, Red" then I subdevided each of those groups as a precautionary measure, just incase it froze due to a large file. This is showing a subdivision of the blue group.
Solid works
I decided to go with the Lumbar vertebrae or also known as the backbone. Although when a series of them are connected together they form a fluid shape, one by itself also has it's own fluidity and a peculiar beauty to it. Also being a bone it ties in with my word "prehistoric" quite well too.
Below, I have sketched out the perimeter of the shape, replicated it to give it depth, then sketched the circular connection in front.
Below: Connecting the tops of the rudimentary prerequisite shapes using the lumbar tool.
Below: Connecting the first shapes to the circular frontal shape. To my surprise it created an unexpected shape.
Below: Adding a "dome" effect to the front to give a more aesthetically pleasing shape.
Below: Using the "dome" effect again, but in reverse this time to the back, creating a concave exterior to the backing. This is to create a more interesting effect when using modifiers in 3DS MAX later on.
Below, I have sketched out the perimeter of the shape, replicated it to give it depth, then sketched the circular connection in front.
Below: Connecting the tops of the rudimentary prerequisite shapes using the lumbar tool.
Below: Connecting the first shapes to the circular frontal shape. To my surprise it created an unexpected shape.
Below: Adding a "dome" effect to the front to give a more aesthetically pleasing shape.
Below: Using the "dome" effect again, but in reverse this time to the back, creating a concave exterior to the backing. This is to create a more interesting effect when using modifiers in 3DS MAX later on.
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